![]() ![]() You can use Navball Texture Changer to change your navball. The navball texture replacement is disabled (broken). This version also fix the heads (!!! if you put them in the right folder !!!! )Īnd you can enjoy your custom skyboxes again :) Off course, if you don't have a Heads/ folder for example, you don't need to add the line in the. Look at the TRR_Guide and the readme for more detailsĮDIT: I removed the. You can make levelled texture for the heads, you can hide elements at certain level and you can colourize the eyeballs and pupils at each level. Each head set must reside inside its own directory and the textures must follow a naming convention. The head set has also changed, It works now much like the suit set: Head textures reside inside a directory inside either Heads/Male/ or Heads/Female/ directory. ![]() You can change the color of the base mesh of the visor and also the color of the reflection for each level ! This will be much easier to make custom visors. The suit set has grown, you can make variants for the level, the gender and the veteran, badass, veteran badass status of each elements and their normal maps (what I called the "full suit set") You now have 3 GUI menu where you can configure your head, suits and visors. ![]() Don't forget to change the base color if you use a custom texture. The EVAspace visor is colored in yellow by default. IVA : grey 40% (clear but you still see the reflections).TRR is provided with 3 visor textures with different transparency level This setting will affect how your visor custom texture will appear. You can also configure the color and the reflection color of the 3 visors. IVA Unsafe : In Vehicle, UnSafe (flying).IVA Safe : In Vehicle, Safe (landed or in orbit),.EVAground NoAtmo : Out Of Vehicle, On the Ground, Without Atmosphere,.EVAground Atmo : Out Of Vehicle, On the Ground, With Atmosphere,.You can assign one of these suits (and their elements, suit,helmet,visor and jetpack) for each of these situations : EVA Space : Used outside of Vehicle, in Space.EVA Ground : Used outside of vehicle, on the ground, without atmosphere.IVA : Used inside vehicle and outside of vehicle, on the ground, with atmosphere.Your kerbals have now 3 suits that are used generally this way :.You can still replace these textures as you did before with Texture Replacer, but if you remove them, your game WILL crash. logoFullRed_alt : this is the custom logo at the main menu.Suit_EvaGround_Veteran_Default : this the veteran version of the EVAspace suit.Suit_EvaSpace_Veteran_Default : this the veteran version of the EVAground suit.Suit_Iva_Veteran_Default : this the veteran version of the IVA suit.I also changed the logo to another KSP logo.ĭON'T REMOVE THEM except for these 4 if you don't like them: ![]() They are really close to the vanilla ones, I just fixed some alignment and noise problems. TRR is provided with mandatory default textures. You can find an empty premade folder for your custom textures with the release. If you update manually, delete the old "TextureReplacerReplaced" folder and paste BOTH folder from the.if you update from CKAN, check if the file has not stayed in the "TextureReplacerReplaced" folder.deleting your "TRR_Scenario" in your persistant.sfs file.pushing the "reset TRR button" and the "reset all" in the head,suit and visor menu.You can still off course change them to you liking. Lastly, I changed the setting for the visors so the reflections seems less white I fixed the jetpack_EvaSpace_Badass_Female choice that selected the default one instead. I suggest "TRR_" so people will be able to find them easily in CKAN as they will go next to each others. (Or with a name that goes alphabetically after TextureReplacerReplaced). SOLUTION : I Strongly encourage you to name your custom folder with the prefix "TRR_ " As KSP load the mods in gamedata by an alphabetical order, if you name your custom folder in a way that it load before the Squad folder (or TRR), like if you name it "M圜ustomFolder", the engine load the squad (and TRR) folder after your custom one and thus, override your custom texture (if you changed a squad texture or a default suit texture in TRR). I've also found a loading order bug that can happen if you name your folder with a name that goes before TextureReplacerReplaced (it happen too with the squad folder). added a second folder named 000_TRR_Config that is the new place for the default.I made some structural change to TRR to resolve this : I've found bugs with the new folder system and some naming choice for your custom folder. ![]()
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